lunes, 15 de abril de 2024

UNIT 5: ELEMENTS OF ART "VALUE"


ELEMENTS OF ART: "VALUE"


 


Shading Techniques for Drawing

Techniques used for applying shading to an object are quite varied. Each technique produces a different texture and "feel" to the drawing. The drawing medium used may determine the shading technique that is applied in the drawing.
The most common application techniques include:
Hatching - Lines drawn in the same direction. By drawing lines closer together, darker values are created. Leaving more space between lines results in lighter values. For rounded objects, the lines may curve slightly around the form - following the contours of the object.
Shading with hatching
Cross-Hatching - Lines cross over each other. The density at which the lines cross over each other determines the value that is produced.
Shading with cross hatching
Blending - Smooth gradations of value are produced either by adjusting the amount of pressure applied to the medium or by using a blending tool, such a blending stump.
Blending
Rendering - Using an eraser to remove the medium to produce lighter values. This technique is typically used in conjunction with blending.
Rendering
Random lines - Loose applications of crossing lines. The frequency in which the lines cross over each determines the value produced.
Random lines
Stippling - Applying countless small dots to build up darker values in a drawing. The density of the dots determines the value produced.
Stippling
SEE ALSO How to create smooth shading with graphite


What technique is the graphic artist Suso33 using here? 




The Illusion of Light
It's easy to get caught up in the technique in which the material is applied and loose sight of the reason why we apply shading in the first place.
Light is how we see, after all, and shading informs us of the light within a scene. We understand the light within the scene through the use of value and contrast.

Value and contrast

Value is the darkness or lightness of a color. Light values are called tints and dark values are called shades.
Contrast deals with difference. Contrast is produced when any difference between elements such as texture, color, size, or value occurs. It can be subtle or extreme. When it comes to shading, we are mostly concerned with the contrast that is produced from changes in value.
When light hits the subject, it produces a range of contrasting values. The intensity of the light determines the contrast of values. Generally, the stronger the light - the higher the contrast.

Direction of the light source
Values are arranged on the subject according to the location and intensity of the light source (or sources). To simplify the manner in which light behaves on a subject and surrounding objects, we'll look at what happens with just one light source on a smooth surface.


Resultado de imagen de VOLUME SHADING

Locations of Value

Highlight - The highlight is the location on the subject where the reflection of light is most intense. Highlights are typically indicated by a very light value of the color or in some cases - white.
Mid Tone - Mid tones are areas on the subject where some light is hitting, but in a manner that is less intense than the highlight. In many cases, the mid tone is the actual color (local color) or value of the subject.
Core Shadow - The core shadow is the area on the subject where light is prevented from hitting, producing an area of shadow. Core shadows are typically darker values of the local color.
Cast Shadow - Cast shadows are locations of darker value that result on surrounding objects or surfaces. Light is blocked from reaching these areas completely because another object is reflecting much of the light away.
Some light is reflected back off of surrounding objects and surfaces. This light bounces back onto objects producing an area of lighter value.



ACTIVITY: WINDMILLS  

Resultado de imagen de MOLINOS DE CONSUEGRA, DIBUJOS

martes, 12 de marzo de 2024

UNIT 1: VISUAL ELEMENTS IN ART

VISUAL ELEMENTS IN ART

DOT, LINE, SHAPE, FORM, COLOUR, VALUE, TEXTURE, SPACE

This term we will start playing with all the different elements of art: dot, line, shape, form, colour, value, texture and space. Do not be afraid of unexpected results! We will be creating both visual and tactile textures. Keep an open mind for the unknown and try to experiment with new materials as much as possible. You can work individually or in groups, but do not forget to bring the materials or we will have to experiment with your own clothes... but before we get started let's have a look at these images, videos and presentations:







LINE



SHAPE


FORM




COLOUR




VALUE


TEXTURE



SPACE


Dots, lines and planes from Noelia Calle
  

EXAMPLE OF IMPLIED VOLUME WITH LINES




LET'S CHECK YOUR KNOWLEDGE 

(CLICK ON THE IMAGE BELOW)

Resultado de imagen de elements of art

lunes, 11 de marzo de 2024

UNIT 2: ART VISUAL ELEMENTS "TEXTURE"


Texture








Remember that the visual elements of an image are: POINT, LINE, SHAPE, FORM (SPACE), VALUE, COLOUR AND TEXTURE.

During this term we have seen three of these visual elements: Point, Line and Shape. The next visuals elements to see are TEXTURE, COLOUR, VALUE and FORM (SPACE)

TEXTURE is a powerful art element because it can quickly evoke memories and emotions. Start becoming more aware of textures all around you—the carpet, in the clothes you’re wearing, and the fur on your cat.  Let's see these presentations and video to get a better idea of this concept:









THEORY 



HOW TO DRAW IMPLIED (VISUAL) TEXTURES




viernes, 8 de marzo de 2024

ACTIVITY 1: SELF-PORTRAIT "LINE"

ACTIVITY 1: SELF-PORTRAIT "LINE"

Now let's explore together one of the most important elements of design: THE LINE. 






Visual Elements: LINE from Rosa Fernández


ACTIVITY: SELF PORTRAIT

Now we are going to use the line as an element to define, draw, express, communicate or simple decorate our own portrait. 

Assessment Criteria (do not forget to copy this at the back of your work) 

1. Draw a margin or a frame or a background (1 point)
2. Use the line to create the impression of volume (implied volume) (3 points)
3. Originality, creativity (2 point) 
4. Expressiveness (1 points)
4. Neatness, good presentation (1 points)
5. Description of your work, minimum 5 sentences (1 point)
6. Self evaluation (1 point) 



VIDEO-TUTORIAL OF PORTRAIT DRAWING WITH LINES




SOME OTHER EXAMPLES OF PORTRAITS USING LINES

Resultado de imagen de portraits with lines

Resultado de imagen de portraits with lines




SOME OTHER INTERESTING EXAMPLES: 

 
 Resultado de imagen de portraits with lines

Resultado de imagen de portrait with lineResultado de imagen de portrait with line
Resultado de imagen de retrato lineasResultado de imagen de drawing with surgical mask, drawing

EXAMPLE OF A SELF EVALUATION 
AND DESCRIPTION OF YOUR WORK OF ART
"Hi teacher,  
This is the description of my work and my evaluation. I am being very honest: 
At the start I had no idea what to do, then I checked some more drawings online, and I decided to do something similar to the Urban Artist Suso33 that you showed us in class. I am happy with the result. I think I have done a good job, because I investigated about it and It took time. I also have a good presentation (clean and tidy) a good composition (distribution of the elements of the drawing in the space of the paper), and I follow the instructions (a drawing of portrait with lines) finally I enjoyed it doing it. I think my work does not deserve less than a 9. 
Here is the video and work by Suso33 that I used as inspiration."

miércoles, 6 de marzo de 2024

UNIT 3: VISUAL ELEMENTS "WAYS TO CREATE DEPTH AND SPACE"

How to Create THE ILLUSION OF DEPTH AND SPACE

(From  www.virtualinstructor.com and www.circlelineartschool.com)

One of the ELEMENTS IN ART IS DEPTH AND SPACE.  

It is important to be able to create the illusion of space on a 2D surface. In reality, all realistic or representational art depends on the creation of an illusion.  If creating realistic art is what you're after, then having the ability to create the illusion of space on a 2D surface is a skill that you will find useful. There are a few tricks that you can use to create the illusion of space.  There are ways to create the illusion of space on a 2D surface. 

Use them together to maximize the illusion.


Video Tutorial: The illusion of space (con imágenes) | Lecciones ...


How to Create Depth

1. Overlapping - When one object is positioned in front of another object, part of the object behind it may be blocked from view.  This is called overlapping. 

2. Shading - Creating volume using gradients from darker to lighter. 

3. Placement on the Surface - Generally, objects that are positioned lower on the picture plane will appear closer than objects that are positioned higher on the picture plane.

4. Size - Objects that are closer to a viewer appear larger than objects that are further off in the distance.

5. Value and Focus - Objects that are closer to a viewer appear darker in value and warmer in color.  Objects that are further away appear lighter in value and cooler in color. Objects that are closer appear more detailed than objects that are further away.

6. Linear Perspective - By using either 1 point perspective2 point perspective, or 3 point perspective, an artist can create the illusion of space.  Linear perspective is a drawing method that uses lines to draw objects in space.

Let's watch it here: 



How to draw a landscape using ATMOSPHERIC PERPECTIVE: 




martes, 9 de enero de 2024

PATRIMONIO INDUSTRIAL EN MADRID - INDUSTRIAL HERITAGE IN MADRID

       CONCURSO FOTOGRÁFICO / PHOTO CONTEST 



BASES DEL CONCURSO

El IES Juan de la Cierva participa en un proyecto nacional para trabajar el Patrimonio Industrial con dos centros de otras comunidades, el IES Politécnico Jesús Marín (Málaga) y el IES EL PALMERAL (Orihuela).

Dentro del ámbito de actuación del proyecto y en colaboración con la AFA del IES Juan de la Cierva, se convoca este concurso fotográfico, que se regirá por las siguientes bases:

1. Objetivo: Mejorar el conocimiento del patrimonio industrial de Madrid.

2. Participantes: El concurso está dirigido al alumnado del IES Juan de la Cierva. Cada participante podrá presentar una fotografía representativa del patrimonio industrial de Madrid, tanto edificios como maquinaria.

Se establecen 2 categorías:

  • Alumnos de ESO y FP Básica

  • Alumnos de Bachillerato y ciclos formativos de grado medio y superior.

3. Presentación de proyectos:

Las fotografías deberán enviarse en formato JPG a la dirección de correo electrónico del AFA: apajcierva@gmail.com poniendo en el asunto CONCURSO FOTOGRÁFICO.

Se deberá indicar en el correo el nombre y apellidos del alumno, curso al que pertenece, así como una pequeña descripción de lo que representa la fotografía presentada. La fecha límite de recepción de propuestas será el día 1 de marzo de 2024.

4. Jurado y veredicto: El Jurado estará compuesto por los coordinadores del proyecto, profesorado del departamento de dibujo y representantes del AFA.

El veredicto se notificará por correo electrónico al ganador y se hará público en la página web del centro.

5. Derechos de propiedad:

Los ganadores del concurso ceden todos los derechos de las fotografías presentadas al IES Juan de la Cierva, por lo que el centro pasará a ser propietario de todos los derechos de propiedad intelectual que pudiesen corresponderle, así como de su “copyright”. De la misma forma se ceden también los derechos de manipulación, edición, exposición y reproducción.

El ganador se hará totalmente responsable frente a las reclamaciones que pudieran surgir de cualquier naturaleza o que terceros pudieran hacer al respecto, sin carácter exhaustivo, a la originalidad, parecidos o copias parciales de los trabajos presentados.

6. Premio: Se establecen dos premios para cada categoría valorados en 100€ y 50€.

La entrega de premios se realizará en los actos de graduación.


INDUSTRIAL HERITAGE IN ARGANZUELA



ESTACIÓN DE ATOCHA





MUSEO DEL FERROCARRIL 



INDUSTRIAL HERITAGE IN MADRID

Text and photography by: Mercedes Gómez from the blog Artedemadrid.wordpress.com

Translation by: Noelia Calle

Here are six examples that the Community of Madrid presented in the Exhibition Hall of the Royal Tapestry Factory, a former workshop, for the exhibition "100 elements of Industrial Heritage in Spain": The urban-industrial complex of Nuevo Baztán, a village full of uniqueness and charm; the winery and cellars of the Real Cortijo de San Isidro in Aranjuez; the hydraulic complex of the Canal de Isabel II; and in the city, Metro de Madrid, the former Fábrica de Cervezas El Águila, and the exhibition venue itself, the Real Fábrica de Tapices.

The most beautiful thing is that the chosen places in Madrid can be visited.


The El Águila Beer Factory



It has been converted into the Regional Archive and Library,  organises guided tours. By appointment, visitors can also learn about the brewing process at the Heineken España brewery.



The Interpretation Centre of Nuevo Baztán. 


A historic-artistic site, built by José Benito de Churriguera at the beginning of the 18th century, commissioned by Juan de Goyeneche, a private initiative that would create, in addition to the church-palace, factories producing glass, fabrics, soap, shoes, etc.


The Metro Museum "Andén 0"


Entrance to the old Chamberí station, now the Andén 0 Museum.



It is in the old Chamberí Station, and in the Nave de Motores in Pacífico, whose architectural project was the work of Antonio Palacios, is at our disposal every day except Mondays.

Madrid Engine Shed


Visits are free and guided. They show you the machinery that the Metro had to supply electricity to the trains in the event of a blackout. It is curious because you discover that the trains run on direct current. It must have been impressive to see those huge diesel engines running.



Isabel II Canal Reservoir or Water Deposit



The old water lifting station and one of the Canal de Isabel II Reservoirs, in Calle Mateo Inurria and Santa Engracia, can now be enjoyed thanks to their transformation into exhibition halls.



Interior of the Canal Isabel II Reservoir


The Real Cortijo of San Isidro


Winery of Real Cortijo de San Isidro



The Real Fábrica de Tapices building



C/Fuenterrabía 2 

It was built by the Royal Architect José Segundo de Lema -whom we know from the Real Colegio de Nuestra Señora de Loreto-, between 1889 and 1891 in neo-Mudejar style, with its old chimney, another of the few remaining in Madrid. A visit to the Royal Factory, from Monday to Friday, is really beautiful.


How many of these places do you know?


Here you have all the necessary information (timetables, telephones...) for the Visit to the elements of the Industrial Heritage of the Community of Madrid represented here. Horarios visitas.